In the realm of computer graphics and 3D rendering, the term "ray casting" might not be as well-known as other techniques, but it is an essential method that plays a fundamental role in the creation of realistic images and scenes. This blog will delve into the world of ray casting in rendering, exploring its principles, applications, and its significance in crafting lifelike visuals.

What Is Ray Casting?

Ray casting is a rendering technique that simulates the way rays of light interact with objects in a scene to determine their color and illumination. It traces rays from the camera's viewpoint into the scene, calculating the color and brightness of the pixels they intersect with. These rays are cast into the scene, and their interactions with objects are used to generate images.

The Basics of Ray Casting

Here's how the ray casting process works:

  1. Ray Generation: Rays are generated from the camera (viewer's perspective) and are typically cast from the camera's viewpoint through each pixel in the image.
  2. Ray Intersection: Each ray's path through the 3D scene is traced. When a ray intersects an object, the properties of that intersection point (such as color, lighting, and material) are determined.
  3. Shading and Illumination: At each intersection point, shading and illumination calculations are performed to simulate how light interacts with the object's material. This includes effects like reflection, refraction, and shadows.
  4. Color Accumulation: The colors calculated at each intersection point are accumulated and blended to determine the final color of the pixel.
  5. Rendering the Image: The process is repeated for each pixel in the image, resulting in a complete rendering of the scene.

Ray Casting vs. Ray Tracing

Ray casting is often confused with ray tracing, but they are distinct techniques:

Applications of Ray Casting

Ray casting has several applications in the world of computer graphics:

  1. Real-time Graphics: Ray casting is ideal for real-time applications like video games where quick rendering is crucial.
  2. Voxel Rendering: It is used for rendering voxel-based worlds in games and simulations, as it can efficiently check for ray-voxel intersections.
  3. Medical Imaging: Ray casting is employed in medical imaging for techniques like volume rendering, where it helps visualize 3D data from medical scans.
  4. Ray Casting in Ray Tracing: Ray casting can be a component of ray tracing, used for primary ray generation in a hybrid rendering approach.