The Physical Properties tab within the Material Editor allows users to control key aspects of a material’s physical appearance, such as its Roughness, Specularity, Metalness and its Ambient Occlusion.

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Two-sided

Indicates that the material should be rendered without backface culling.

Albedo Color

Controls the base color of the material.

Normal

Controls the detail of normal map.

Flip Normal

Flips the green channel of the normal map.

Use Parallax

Enables/disables the use of parallax maps.

Height

Controls the detail of the height map.

Roughness

Controls the roughness of the material.

Metallic

Controls the metalness of the material.

Specularity