The Physical Properties tab within the Material Editor allows users to control key aspects of a material’s physical appearance, such as its Roughness, Specularity, Metalness and its Ambient Occlusion.
Indicates that the material should be rendered without backface culling.
Controls the base color of the material.
Controls the detail of normal map.
Flips the green channel of the normal map.
Enables/disables the use of parallax maps.
Controls the detail of the height map.
Controls the roughness of the material.
Controls the metalness of the material.