<aside> 🗒️ Aligns the meshes according to either of the two options available. Align to World Normal or Surface Normal.

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World Normal: Aligns the meshes along the global X, Y, Z axes.

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Surface Normal: Aligns the meshes perpendicularly upwards to the surface on which the meshes are placed.

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Surface Normals are used to wrap with objects outward normals around Terrain or another object.